expect the map to play without bugs or any other crap that normally would be part of the game's progression. I believe anything that's designed for that map will be available to you (even if you've done some puzzles or whatnot). It will just open the raw map and whatever mechanics are tied to it, will happen on spawn. Open will load a map for you, but don't expect synchronicity with your game progression. The below are stock/default Engine functions: Linux/Mac: build_deps.1) noclip (Ghost Mode is just a partial solution IMO, you can only go on horizontal directions)Īlso, using ToggleDebugCamera, only a small portion of the map is loaded around me, is that intention or can I change that somehow?.Windows: build_win32.sh or build_win64.sh (Git Bash and MinGW recommended).32 and 64 bit versions are available for Linux and Windows. Floppy disk assets are an older version that we can't load currentlyįind a list of downloadable packages for Linux, Mac and Windows.Original cd-rom or SS:EE assets in a res/data folder next to the executable.Join our Discord to follow along with development: The end goal for this project is something like what Chocolate Doom is for Doom: an experience that closely mimics the original, but portable and with some quality of life improvements including an OpenGL renderer and mod support! This runs well on OSX, Linux, and Windows right now, with some missing features that need reviving due to not being included in the source code that was released. ![]() ![]() Shockolate is a cross platform source port of System Shock, using SDL2. Shockolate - System Shock, but cross platform!īased on the source code for PowerPC released by Night Dive Studios, Incorporated.
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